Augmented Toys Technology: An Augmented Reality System for Form 4 Biology Science Education in Malaysia
This project is unique in providing 3D visualization in the focus areas to create 3D animation models for the learning contents. Therefore, the aim of this project is to design and construct an Augmented Toys Technology (ATTech) system for Form 4 Biology Science education learning purposes in Malaysian secondary schools. This system enhances a person’s perception of the surrounding world and to create a powerful, robust and user-friendly environment for the application of Augmented Reality (AR), as well as to assist potential users by designing the AR system with their needs in mind. This system allows dedicated stereoscopic views, individualized interaction and also does not hinder social communication, which is an important element for science learning practice in education environment. To maintain a high quality learning experience, fast and precise direct 3D object manipulations in such an environment are needed. Hence, the AR technology introduces a new type of automated applications and to enhance the effectiveness and attractiveness of learning environment for the learner in a real world scene. Finally, this AR project emphasizes on merging computer vision, image processing and computer graphics to form a new Human-Computer Interaction (HCI) paradigm.
Keywords: Augmented Reality, Virtual Reality, Education and Training.
Dr. Giap Weng Ng
Lecturer, Department of Cognitive Science