Augmented Toys Technology: An Augmented Reality System for Form 4 Biology Science Education in Malaysia

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This project is unique in providing 3D visualization in the focus areas to create 3D animation models for the learning contents. Therefore, the aim of this project is to design and construct an Augmented Toys Technology (ATTech) system for Form 4 Biology Science education learning purposes in Malaysian secondary schools. This system enhances a person’s perception of the surrounding world and to create a powerful, robust and user-friendly environment for the application of Augmented Reality (AR), as well as to assist potential users by designing the AR system with their needs in mind. This system allows dedicated stereoscopic views, individualized interaction and also does not hinder social communication, which is an important element for science learning practice in education environment. To maintain a high quality learning experience, fast and precise direct 3D object manipulations in such an environment are needed. Hence, the AR technology introduces a new type of automated applications and to enhance the effectiveness and attractiveness of learning environment for the learner in a real world scene. Finally, this AR project emphasizes on merging computer vision, image processing and computer graphics to form a new Human-Computer Interaction (HCI) paradigm.


Keywords: Augmented Reality, Virtual Reality, Education and Training.
Stream: Technology in Learning; Maths, Science and Technology Learning
Presentation Type: Paper Presentation in English
Paper: A paper has not yet been submitted.


Dr. Giap Weng Ng

Lecturer, Department of Cognitive Science
Faculty of Cognitive Science and Human Development, University Malaysia Sarawak

Kota Samarahan, Sarawak, Malaysia

Dr. Edmund Ng Giap Weng is currently a lecturer at the Faculty of Cognitive Sciences and Human Development, University Malaysia Sarawak (UNIMAS). He has 10 years of teaching experience in the university. He teaches and supervises both undergraduate and postgraduate students. His research interests are in the area of Augmented Reality, Virtual Reality and Intelligent Interactive Systems. He also has a research interest in the Usability Engineering: Human Computer Interaction, Human Factors in Information Systems, and the Use of Visual Science & Artificial Intelligence to enhance trainer capability, and is overall interested in the social, organizational and technology implications of ICT deployment in organizations. Currently, he is involved in a number of research projects, such as Intelligent Augmented Reality Finger Tracking System; Knowledge-Based Augmented Reality for Education, Training, Games and etc. He has published novel results in local and international conferences and seminars, and has published intensively in local and international journals in his field of interest.

Ref: L09P1593