The Affordance of Web2.0 Tools: Virtual Worlds and Other User-Created Content Tools in Education
This workshop would involve participants working together using online collaboration and communication tools. We would provide experience of a number of 'web2.0' tools that allow educators and students to interact.
Online education is not only about supporting distance learning students (although can be useful in the context), but also about providing additional enriching channels for face to face interaction. A key concept is the notion of affordance, which helps educators design range of convenience, which may not be immediately apparent to the uninitiated. After this workshop participants will have more confidence in their choice and use of these exciting (but often hyped) new tools.
Appropriate education environments to support different types of student and different types of educational goal. We would look at virtual worlds, such as Second Life, collaborative communication tools, such as Google Documents, and social communication such as blogging and twittering. The workshop would use available technology to allow participants to experience some of the features of different web2.0 tools.
Keywords: Second Life, Web2.0, User-Created Content, Affordance, Online
Dr. Jonathan Crellin
Principal Lecturer, School of Computing, University of Portsmouth
|
Ref: L09P1333